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Sonic cd soundtrack boom
Sonic cd soundtrack boom








sonic cd soundtrack boom

The central conceit of Sonic CD, though, is time travel.

sonic cd soundtrack boom

Levels are no longer called “Acts” but now “Zones”, though all of the names are fun alliterations. When you destroy an enemy robot, it drops a seed that grows into a flower, rather than freeing an animal.

sonic cd soundtrack boom

Functionally, it’s not much different from the regular one – it’s a little faster, but since you don’t curl into a ball, you’re still vulnerable to getting hit by an enemy.

sonic cd soundtrack boom

There’s also an alternate charge move, activated by hitting up and jump, which causes Sonic to “peel out”, with his legs moving in a blur. There’s a spin dash, but it works differently than Sonic 2, in that you need to charge it for a second before you zoom off. Somethings about the game feel a little weird too – the jumping sound effect is obnoxiously loud, and rings are found buried in the scenery, where they’re impossible to grab. Since it was developed in parallel with Sonic 2 (though released almost a year afterward) it doesn’t take into account most of its additions – Sonic’s sprite looks just like he did in the first game, and Tails is nowhere to be seen. The most original levels are Quartz Quadrant, a crystalline mine, and Wacky Workbench, which is filled with electrical coils and a floor that sends you bouncing to the skies whenever it flashes. Collision Chaos is Spring Yard Zone with some pinball flippers and a different color palette, while Metallic Madness is a more colorful Scrap Brain, with a few fun areas where Sonic shrinks down to tiny size to squeeze into small passages. Palmtree Panic is basically Green Hill, Tidal Tempest is basically a less frustrating Labyrinth. Visually, at first glance, many of the zones don’t seem that much different from the ones in the original Sonic the Hedgehog, despite the fancier names.

#SONIC CD SOUNDTRACK BOOM TV#

Changing the planet name isn’t a big deal, but Sally is a totally different character in the cartoon (and TV series) who never appeared in any of the Japanese video games, so it was a cause for confusion when the game was initially released. Little Planet has been renamed Mobius, while Amy is now referred to as Princess Sally, at least in the Sega CD manual. (The one in the other games is known as either Mecha Sonic or Silver Sonic.) Weirdly, the American version changes some of the names to make it fit with the ABC Saturday morning cartoon. It also featured Metal Sonic in a more prominent role – technically there’s a Sonic robot at the end of Sonic the Hedgehog 2, but this one is actually different. The game also features Amy “Rosy the Rascal” Rose as Sonic’s loyal admirer (previously found in some manga spinoffs), who doesn’t do much other than fawning over Sonic and getting kidnapped. The game takes place on a large floating orb called Little Planet, which Robotnik has chained to the earth in his attempt to assimilate it for himself. Despite not being a “mainline” game (inasmuch as it’s not numbered), it should definitely be considered alongside the classic 16-bit titles, as it looks and plays just like them…except a little bit weirder. While Sonic CD was originally conceptualized as a port of Sonic the Hedgehog 2, it was quickly revamped into its own original title. A good number of Sega CD games (at least the non-FMV ones) were simply ports of Genesis games with new music and maybe some extra content. It was directed by Naoto Ohshima, who was created with being the creator of the original Sonic the Hedgehog design. One of these days I'll replay it with the Japanese soundtrack, but right now I'm reliving my teen years and playing through the game with the American soundtrack again.While Sonic the Hedgehog 2 was being developed in the United States, some of the original Japanese staff stayed back in Japan to work on Sonic CD, one of the headlines of the Sega CD lineup. I played the hell out of the game on my Sega CD and at one point had mastered getting all the monster generators, Metal Sonic holograms, and time stones. I personally loved the US soundtrack because it was the first version I heard. This meant I could put the Sega CD game into a music CD player and listen to the present and future music like any other CD track, but the past music was nowhere to be found. The interesting thing about the past soundtracks is that it wasn't redbook audio like the other tracks. Until I heard the Japanese version's soundtrack years later, I always thought it was weird how different the past music sounded compared to the present and two different future soundtracks of each stage, which all shared a theme. Originally posted by Citronvand:Wasn't the US soundtrack incomplete? For example only the Present and Future, but the Past used the JPN/PAL soundtrack, something like that.










Sonic cd soundtrack boom